Leagues - Reach is divided into two main leagues, Pinnacle and Contender. Pinnacle consists of a small group of top players from a region, as well as any designated pro players and promoted players during the course of a season. Contender consists of the rest of the player pool and is divided further into 5 Tiers, S, A, B, C and D. A player in any of the Tiers is considered to be a Contender player. Players may be promoted from the top Contender Tier (S) to Pinnacle or demoted from Pinnacle back to S Tier. Pinnacle players will only matchmake with other Pinnacle players, and Contender players will only match with other Contender players of their same Tier. Note that regions are separate player pools which do not interact. There is a Pinnacle and Contender division for each available region in Reach.
Tiers - Tiers are groupings of players in the Contender league. Tiers are divided further into 100-player “Divisions” (defined below). Tiers are seeded initially by Dota 2 ranked medal in the following way:
- Immortal - S Tier
- Divine 1 - Divine 5 - A Tier
- Legend 1 - Ancient 5 - B Tier
- Crusader 1 - Archon 5 - C Tier
- Herald 1 - Guardian 5 - D Tier
Divisions - Divisions are 100-player segmentations of each Tier. There is an unlimited number of Divisions that can be allowed in a Tier, and new Tiers will be generated to accommodate players joining the system. Players within a division compete with each other for promotion slots, but will matchmake outside of the Division.
Sprint - A sprint is a short period of time, typically 7 to 9 days, in which Pinnacle players can earn points. At the end of each sprint, the top 10% players from S Tier will be promoted to Pinnacle, and top Pinnacle players will be awarded prizes based on their point totals during that sprint. Players will be able to see contextual data relevant to their placement in a sprint from the Leaderboards Page.
Season - A season is a period of time, often spanning multiple months, which contains numerous sprints. Pinnacle players will maintain both a sprint, and season total of points, with sprint points establishing winners of cash prizes each sprint, and seasonal points determining final placement for the ESL Academy delivered by DHL draft. Players’ seasonal point totals will reset at the end of each season and begin scoring again at the first sprint of the new season.
Preseason - Preseasons are a period of time leading up to the beginning of a season. Preseasons will contain sprints with prizes, similar to a season, but will not contribute to the season point totals. Preseasons will be used to seed and calibrate matchmaking before a season starts and allow staff to make any necessary changes to the upcoming season structure as players join the system.
Pro and Amateur - To determine who is and is not eligible for prizes, players are held to the following standards:
A player who matches one or multiple of the following definitions will be defined as a “professional”, and those who match none will be defined as “amateur”.
- Has a total lifetime prize earnings of $100,000 USD or greater in Dota 2, as reported by Esports Earnings.
- Has placed in the top 50% of teams in an event with a prize pool of $300,000 USD or greater in the past 12 months (includes non-Dota Pro Circuit events).
Reach staff intend to flag all accounts known to match the professional definition to exclude them from prizes. However, if an account is missed, they will be vetted before prizes are paid out to ensure legitimacy. Due to this, prizes may be retroactively awarded to players further down the leaderboard if it is found that a professional account was not properly flagged. Note that professionals are permitted to participate in Reach fully, and are encouraged to do so to bring up the level of competition. The only restriction being that they are ineligible for cash prizes, and the ESL Academy delivered by DHL draft.
1. Use of Platform
1.1 Game Circumvention - The Reach platform is intended for use by Dota 2 players to queue for a game through www.reach.gg/play and be invited to Dota 2 lobbies when a game is found. Circumvention of this flow resulting in illegitimate access to game lobbies or intentionally failing to join lobbies, preventing them from proceeding will be met with punishments and suspensions at the discretion of Reach administrators and staff.
1.2 Scoring Adjustments - By playing on Reach, you accept that changes to the structure of the league may occur and result in recalculation of leaderboards and player rankings. Reach staff aim to maintain competitive integrity of the league, but may see fit to balance or adjust any of the systems outlined under the “Scoring” or “Season and Sprint Structure” sections of the rules at any time, and even recalculate past games based on these changes.
1.3 Smurfing and Penalty Circumvention - Reach is intended for use by each individual on a single Steam account. Anyone found to be circumventing a penalty or improving their competitive odds by playing under multiple Steam accounts will be punished at the discretion of the Reach staff and administrators. This includes coordinated efforts by multiple users to trade wins, or to join games together. Reach staff reserve the right to punish any users found to be exploiting established systems in unexpected or unforeseen ways.
1.4 VAC and other Valve Bans - Reach aims to comply with any punishments deemed appropriate by Valve in relation to Dota 2 accounts. Any player with an active VAC, or Dota 2 matchmaking ban will be ineligible to play on Reach and also ineligible to win prizes, should a ban occur when the player is already among the top players in Pinnacle. Reach staff reserve the right to suspend or remove prizes from players found to be banned under Valve systems.
1.5 Regions and Eligibility - Reach users may only play on one of the supported regions for Reach, North America, or Europe. Reach is open for play by players from the following countries to the following regions. If you are from outside of these countries you will not be considered eligible for Reach play, prizes, or the ESL Academy delivered by DHL draft.
Andorra, United Arab Emirates, Albania, Armenia, Angola, Austria, Azerbaijan, Bosnia And Herzegovina, Belgium, Burkina Faso, Bulgaria, Burundi, Benin, Botswana, Belarus, Congo (Democratic Republic), Central African Republic, Switzerland, Cote D"Ivoire, Cameroon, Cape Verde, Cyprus, Czech Republic, Germany, Djibouti, Denmark, Algeria, Estonia, Egypt, Eritrea, Spain, Ethiopia, Finland, Faroe Islands, France, Gabon, Georgia, Ghana, Gibraltar, Gambia, Guinea, Equatorial Guinea, Greece, Guinea-Bissau, Croatia, Hungary, Ireland, Iran (Islamic Republic Of), Iceland, Italy, Jordan, Kenya, Kyrgyzstan, Comoros, Kazakhstan, Liechtenstein, Liberia, Lesotho, Lithuania, Luxembourg, Latvia, Libyan Arab Jamahiriya, Morocco, Monaco, Moldova, Montenegro, Madagascar, North Macedonia, Mali, Mauritania, Malta, Mauritius, Malawi, Mozambique, Namibia, Niger, Nigeria, Netherlands, Norway, Poland, Portugal, Romania, Serbia, Russian Federation, Rwanda, Saudi Arabia, Seychelles, Sudan, Sweden, Slovenia, Slovakia, Sierra Leone, San Marino, Senegal, Somalia, Swaziland, Chad, Togo, Tajikistan, Turkmenistan, Tunisia, Turkey, Tanzania, Ukraine, Uganda, United Kingdom, Uzbekistan, Holy See (Vatican City State), Kosovo, South Africa, Zambia, Zimbabwe
Barbados, Bermuda, Bahamas, Belize, Canada, Costa Rica, Cuba, Dominican Republic, Greenland, Guatemala, Honduras, Haiti, Jamaica, Saint Lucia, Mexico, Nicaragua, Panama, Puerto Rico, El Salvador, Trinidad And Tobago, United States, Saint Vincent And Grenadines, Argentina, Bolivia, Brazil, Chile, Colombia, Ecuador, French Guiana, Peru, Paraguay, Suriname, Uruguay, Venezuela
1.6 Account Use - Any sharing of accounts between players is strictly prohibited. Additionally, accounts may also not be sold, traded, or run by automated scripts, or bots.
2.1 Scoring - Players in Reach are scored on a per-day scoring system. Daily scoring resets after the active play session every day. For each day of play, players can earn the following point totals for each game they play:
- 1st to 6th game - +4 points per win, -4 points per loss
- 7th game onward - +2 points per win, -2 points per loss
- First 3 wins - Bonus +2 points
2.2 Pinnacle Scoring Ties - If multiple players on a leaderboard have the same amount of points, the tie will be broken with the following criteria:
- Win %
- Kill / Death / Assist ratio across games played in that sprint
- Longest win streak across games played in that sprint
If a tie somehow still remains after those criteria have been exhausted, a tie will be accepted, and Pinnacle players in prize contention will split the two prizes of the spots they are tied for 50/50.
2.3 Sprint and Season Scoring - Players will accumulate points for the duration of “sprints” designated by the schedule. Sprints may be any duration in length and end on any day at the discretion of staff but will be communicated beforehand and most commonly be 7-9 days long, ending after the final play session designated in the schedule.
> For players in Pinnacle, at the end of each sprint, point totals will be committed towards a player’s season long total and reset for the beginning of the next sprint, maintaining a running tally of all points gained across the season for ESL Academy scoring.
2.4 Behavior Scoring - Reach features a behavior scoring system which allows users to report each other for negative behaviors to help moderate the community. Within this system are predefined punishments and suspensions for consistent negative behavior which will trigger when players cross thresholds of negative behavior scoring. Reach staff maintain the right to modify or adapt the behavior scoring algorithms at any time if changes are deemed necessary.
3. League Divisions
3.1 Division Placement - To be eligible to play on Reach, you must complete any relevant placement matches and have a medal ranking within Dota 2, as well as having the “Expose public match data” option turned on to allow us to fetch your rank from Dotabuff. Once your rank is clearly displayed on your Dotabuff profile, you will be able to play games, after which you will be placed in an appropriate Tier, and be given a Division to begin scoring points in.
3.2 Promotion to Pinnacle - At the end of each sprint, the top 10% of players in each Tier of the league will be promoted, while the bottom 10% will be demoted. The rest will remain in their current Tier, and be re-shuffled into new Divisions within the same Tier. As most Divisions will be 100 players even, 10 players will move up, and 10 will move down in most scenarios.
3.3 Professional player exceptions - Professional players will automatically be placed in Pinnacle and are ineligible to be demoted. This is to increase the competition in Pinnacle and allow users who are aspiring to professional play to get regular exposure to top players.
4.1 Season Prizes - Prizes are awarded to top Pinnacle players at the end of each sprint where Pinnacle is active. Prize amounts may vary depending on the duration of the sprint, or the number of players currently active in Pinnacle, but total prize amounts will be listed along the schedule, and specific prize breakdowns will be listed alongside the individual player rankings on the Pinnacle leaderboard.
4.2 Professional player exceptions - If a player matches the definition of a “Professional Player” as laid out in the definitions section of the rules, they are considered to be ineligible for prizes. If a player is not properly flagged as a Professional, and is found during the identification portion of the payment process to be one, the prizes will be redistributed to the next highest player(s).
4.3 Prize Payouts - If you have won a prize, Reach, or ESL staff will email you directly at the email address provided on your profile “Account and Billing” page with further steps and requirements before you can be paid. These requirements will vary depending on your location, and may require you to fill out specific forms relevant to your country of residence. If your email address was not filled in when you won the prize, please fill it in, and email us directly at email@example.com with a link to your profile.
4.4 Minimum Prize Payouts - To receive a payout, we require that you have achieved a minimum prize amount of $50, which can be cumulative among multiple sprints.
4.5 Banned Players - In the event that a player is removed from Reach by administration for actions deemed to violate either our rules, code of conduct, or terms of service, while being in place for prizes or pending a prize payout, Reach staff reserves the right to revoke or reassign the awarded prize money as seen fit. Prizes revoked in such a manor will be redistributed, or added to future sprints.
5. Code of Conduct
5.1 Players participating in Reach agree to abide by the Code of Conduct and the rules outlined there. Failure to abide by these rules, may be met with punishments or suspensions at the discretion of the Reach staff handling the player.
5.2 In Game Behavior - Players agree not to commit any negative in-game behaviors including but not limited to, intentionally feeding their hero, items, or couriers, using chat functions to be abusive or aggressive, or deliberately playing a role different from what they queued for. Players deemed to be intentionally ruining games via the outlined methods above or others, will be banned from Reach play, potentially permanently.
5.3 Offensive Content - Players agree to not use offensive names, profile images, or text in their profile page, and other areas of the site where text entry is permitted. Reach staff reserve the right to remove, or edit content found to be offensive, or in conflict with our terms of service, and may punish players at staff discretion based on the severity of the content.
5.4 Bans and Suspensions - Reach staff reserve the right to limit or outright remove a players access to the Reach platform for any reason. Players banned from Reach may appeal the decision a single time by contacting us at firstname.lastname@example.org, or by messaging an administrator in the community Discord server. Any player banned or suspended from Reach play will not be awarded a refund of any active subscriptions.
5.5 Pauses - During a match, if a player disconnects, or otherwise requests a pause, the opposing team is required to honor the pause for a total of 7 minutes. This 7 minute total spans all pauses in a game, so a single 3 minute paused, followed later by a 4 minute pause will justify an unpause. Players are encouraged to be understanding of opponents, and give grace in the spirit of sportsmanship, but after 7 minutes may legally unpause and continue play. If a player abandons, or stays disconnected for more than 7 minutes, they may be reported to an administrator for further review and potential punishment.
5.6 Pinnacle - Once players are in Pinnacle, they are held to a higher standard, and expected to self-organize into the voice channels of our Discord server. Voice communication is mandatory in Pinnacle, and players refusing to utilize voice chat will be demoted to S Tier.
6. ESL Academy delivered by DHL
6.1 Eligibility - To be eligible for the ESL Academy delivered by DHL draft, a player must place in the top 40 cumulative Pinnacle point totals over the entirety of a season, as must not violate any of the rules set out in Section 1 (Use of Platform). Professional players may not be drafted to the ESL Academy delivered by DHL.
6.2 Draft Process - Process for drafting players will be filled in here at a later time, as the coordination for the ESL Academy is still under way. Stay tuned to our social media feeds, as well as ESL for news regarding the Academy.